![]() ![]() It also sometimes starts it from the middle or ends it at the middle. Only issue now is that the game doesn't always run the whole anim before it switches to a new one. ![]() You need to export both the X and Y anims and alter both, but it works in-game. Yes, it works to alter default anims and use them as replacers. Afaik, there's no way to manually position sims (aside from teleporting them, but you never know which way they'll be facing), so this idea was basically thrown out.Įdit: Guess I kinda answered my own question. I even made a 2-sim anim, copied it, deleted sim 2 from the 1st copy, deleted sim 1 from the second one, and ran both at once, and it worked, but the second sim was positioned too high in the air for some reason, and they had to be perfectly positioned. ![]() Well, it seems like atm Pose Player only activates an animation for the sim you're using at at the time, but could a replacer for a 2-sim animation be used to do a 2-sim animation? If I just alter an EA clip of a 2-sim animation, will both do their animation then? ![]()
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